28. October 2019 - 0:00
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Nov-Dec Holiday Class - AppThinker (Mobile Apps) Coding for Beginners | Computhink Kids | Monday, 28. October 2019

AppThinker Coding for Beginners (Age 13 - 16)
Learn to code an android mobile app for kids age 13 to 16
Register for our special 1-day holiday camps and your child will learn to make their very own mobile apps that they can upload to their phones!

Here is what your child will experience in the holiday camp.

Learn what Mobile App Programming is, and how to design, code, test and deploy a mobile app
Learn how to use MIT App Inventor to design and code a mobile app
Learn about good UX design and how to make the app go-live
Design and code an app that will be installed onto student's android phones.
Be guided by our experienced programmer trainer (MOE-registered) throughout

Attending the holiday camp will help your child:
1. Experience what a Mobile App Developer will do, and how an app goes from Idea > Design > Coding > Testing > Product Launch. 
2. Encourage your child to develop a Creator Mindset who is resilient in finding solutions to problems.
3. Discover if your child has a talent for programming, and encourage them to specialise their skills in technology.
4. Inspire your child to be a future technologist and entrepreneur and solve real-world problems!

If your child is of the age 13 to 16, now is the best time to let him or her have a headstart in the exciting world of Mobile App Development!
Sign up your child now for the special 3-hour holiday class and have fun programming at Computhink (www.computhink.com.sg)!

Why Computhink?

Small Class ratio in each class
By keeping the class small, we ensure that each kid gets the guidance and coaching he or she needs to create and bring their imaginations to life through programming. Besides allowing us to get to know your kid better, we also encourage the kids in our classes to also get to know one another and this is better facilitated in a small group setting.
Hands-on Activity-based Learning
We believe that kids learn best when they do it themselves in a fun environment. That is why we ensure that each kid is given a laptop to work their own respective projects and try their hand in the programming projects and activities. It is heartening each time we see the kids beaming and being proud of themselves when they could get the code to work as they want it to.
Our Teaching Philosophy
This idea that kids will learn anything that they want to when they are given the freedom to create, inspires and drives our teaching philosophy.
In this, we are influenced by the work of Sugata Mitra (Educational Researcher) whose research demonstrates the effect that a child’s innate curiosity and interest have on learning complex subjects outside the normal school environment. The key word here is interest. By itself, it is a simple word and concept, easily understood, but not so easy to influence, especially with children.
At Computhink, our approach to this learning conundrum is three-pronged and can be described by these 3 questions by the child:
What can I do?
What is possible and achievable by programming? We approach this question by showing examples of fun projects that can be done with programming. These can include small mini-games or animations. In the beginner stage, the child would be unsure of what can be done, and it is helpful to be able to emulate and enhance something that is fun and cool.
How can I do it?
Secondly, we guide the children to ask open-ended questions. For example, “How can I make the character walk? Can it jump? Can it fly?” As we answer these questions, this is where the learning starts for the child as we guide them along.
What else can I do?
This class is, well, just the beginning. By the end of the classes, the child would have grasped the basics of programming and computational thinking, and we want to show them what else is possible. By interfacing with other platforms (e.g. Arduino for robotics, makey-makey for home DIY projects), your child will be able to put their skills learned in this course to good use.
Follow-on Mastery Classes
What's next after this class? Like any learning, learning programming is best done through regular practice and with guidance from experts. And this is why we offer the Computhink CodeMentor classes which provides regular weekly practice while exposing the kids to various programming languages such as intermediate Scratch, HTML, Python, and Javascript.
Building on the basic programming concepts learned from the current class, at the Code Club, kids will learn how these same basic concepts are applied and used in the other programming languages to do different things such as building websites and creating mobile apps and games. It is through regular and varied practice that promotes mastery and that is what we aim to do at Computhink classes. Our goal is to develop your kid’s interest in programming and guide him or her to reach a skill level to be comfortable enough to build their own websites or creating suitable apps to solve everyday issues and make things better.
________________________________________Note: We may be taking photographs or videos of the students during the class. By registering your child's attendance, you agree to grant Computhink your permission to use photographs, videos or other materials produced during the class as part of Computhink's electronic or non-electronic promotional materials.________________________________________